# =============================================================================
# PROJECT CHRONO - http://projectchrono.org
#
# Copyright (c) 2014 projectchrono.org
# All rights reserved.
#
# Use of this source code is governed by a BSD-style license that can be found
# in the LICENSE file at the top level of the distribution and at
# http://projectchrono.org/license-chrono.txt.
#
# =============================================================================

import errno
import os
import pychrono as chrono
import pychrono.postprocess as postprocess


# The path to the Chrono data directory containing various assets (meshes, textures, data files)
# is automatically set, relative to the default location of this demo.
# If running from a different directory, you must change the path to the data directory with: 
#chrono.SetChronoDataPath('path/to/data')


# ---------------------------------------------------------------------
#
#  Create the simulation system.
#  (Do not create parts and constraints programmatically here, we will
#  load a mechanism from file)

sys = chrono.ChSystemNSC()


# Set the collision margins. This is expecially important for very large or
# very small objects (as in this example)! Do this before creating shapes.
chrono.ChCollisionModel.SetDefaultSuggestedEnvelope(0.001);
chrono.ChCollisionModel.SetDefaultSuggestedMargin(0.001);


# ---------------------------------------------------------------------
#
#  load the file generated by the SolidWorks CAD plugin
#  and add it to the system
#

print ("Loading Chrono scene...");

# Note that the ImportSolidWorksSystem() function requires the name of the 
# .py file generated by the Chrono::SolidWorks plugin, but without the ".py" 
# suffix. Here we use an example mechanism that we stored in the data/ directory,
# but we could also use an absolute path as ..("C:/my_path/swiss_escapement")
exported_items = chrono.ImportSolidWorksSystem(chrono.GetChronoDataFile('solid_works/swiss_escapement'))

print ("...done!");

# Print exported items
for item in exported_items:
    print (item.GetName())

# Add items to the physical system
for item in exported_items:
    sys.Add(item)


# ---------------------------------------------------------------------
#
#  Render a short animation by generating scripts
#  to be used with POV-Ray
#

pov_exporter = postprocess.ChPovRay(sys)

 # Sets some file names for in-out processes.
pov_exporter.SetTemplateFile(chrono.GetChronoDataFile('POVRay_chrono_template.pov'))
pov_exporter.SetOutputScriptFile("rendering_frames.pov")

try:
    os.mkdir("output")
except OSError as exc:
    if exc.errno != errno.EEXIST:
        print("Error creating output directory " )

try:
    os.mkdir("anim")
except OSError as exc:
    if exc.errno != errno.EEXIST:
        print("Error creating anim directory " )

pov_exporter.SetOutputDataFilebase("my_state")
pov_exporter.SetPictureFilebase("anim/picture")

 # Sets the viewpoint, aimed point, lens angle
pov_exporter.SetCamera(chrono.ChVectorD(0.2,0.3,0.5), chrono.ChVectorD(0,0,0), 35)

 # Sets the default ambient light and default light lamp
pov_exporter.SetAmbientLight(chrono.ChColor(1,1,0.9))
pov_exporter.SetLight(chrono.ChVectorD(-2,2,-1), chrono.ChColor(0.9,0.9,1.0), True)

 # Sets other settings
pov_exporter.SetPictureSize(640,480)
pov_exporter.SetAmbientLight(chrono.ChColor(0.8,0.8,0.8))

 # If wanted, turn on the rendering of COGs, reference frames, contacts:
#pov_exporter.SetShowCOGs  (1, 0.05)
#pov_exporter.SetShowFrames(1, 0.02)
#pov_exporter.SetShowLinks(1, 0.03)
#pov_exporter.SetShowContacts(1,
#                            postprocess.ChPovRay.SYMBOL_VECTOR_SCALELENGTH,
#                            0.01,   # scale
#                            0.0007, # width
#                            0.1,    # max size
#                            1,0,0.5 ) # colormap on, blue at 0, red at 0.5

 # Add additional POV objects/lights/materials in the following way, entering
 # an optional text using the POV scene description laguage. This will be
 # appended to the generated .pov file.
 # For multi-line strings, use the python ''' easy string delimiter.
pov_exporter.SetCustomPOVcommandsScript(
'''
light_source{ <1,3,1.5> color rgb<0.9,0.9,0.8> }
''')

 # Tell which physical items you want to render
pov_exporter.AddAll()


 # 1) Create the two .pov and .ini files for POV-Ray (this must be done
 #    only once at the beginning of the simulation).
pov_exporter.ExportScript()

 # Configure the solver, if needed
sys.SetSolverType(chrono.ChSolver.Type_BARZILAIBORWEIN)
sys.SetSolverMaxIterations(40)
sys.SetMaxPenetrationRecoverySpeed(0.002)
sys.Set_G_acc(chrono.ChVectorD(0,-9.8,-9.80))

 # Perform a short simulation
nstep =0
while (sys.GetChTime() < 1.2) :

    sys.DoStepDynamics(0.002)

    #if math.fmod(nstep,10) ==0 :
    print ('time=', sys.GetChTime() )

        # 2) Create the incremental nnnn.dat and nnnn.pov files that will be load
        #    by the pov .ini script in POV-Ray (do this at each simulation timestep)
    pov_exporter.ExportData()

    nstep = nstep +1



